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The Impact of Video Games on the New Generations: Positives and Challenges Everyone Should Know

Video games have become a means of communication, entertainment, and development of mental skills for new generations, making video games a double-edged sword, either destroying the upcoming generations or developing their minds. In this article, we will discuss video games and their impact on generations, including the harms, positives, and upcoming challenges, and we will propose a solution to the issue and the world of game development in general.

The Impact of Video Games on the New Generations: Positives and Challenges Everyone Should Know

 Positives of Video Games 

Video games have faced many criticisms, and the reason behind that is their misuse. However, there are many positives to video games, including:

Developing Mental Skills

  • Strategy games like "Chess.com" enhance critical thinking and problem-solving.
  • Puzzle and brain games develop analytical skills and decision-making speed.

Developing Social Skills

  • Multiplayer games like "Fortnite" and "Among Us" promote cooperation and teamwork.
  • Interacting with players from different parts of the world and getting to know different cultures spreads knowledge and acceptance among the upcoming generations.

Teaching Technology and Programming

  • Some games provide an educational environment encouraging programming, such as "Minecraft: Education Edition."
  • They contribute to developing an understanding of modern technology principles.

The Dark Side of Video Games

Just as there are positives, there are many negatives, which are more harmful to the upcoming generations in an undesirable way.

Electronic Addiction:

  • Spending long hours in front of the screen leads to addiction, affecting social and academic life.
  • Games designed to constantly capture attention increase the risk of excessive dependence on them.

Health Problems:

  • Sitting for long periods causes problems in the spine and eyes.
  • Lack of physical activity increases the risk of obesity in both children and adults.

Psychological Impact:

  • Many games contain violent content that may lead to aggressive behaviors in children.
  • The pressure to win in competitive games causes anxiety and stress.

The Impact of Video Games on Academic Achievement and Social Personalities

Video games affect the upcoming generations depending on how they are used. They can have positive effects by increasing focus, developing mental skills, stimulating imagination, and promoting the recognition and acceptance of different societies, along with many other positives that affect academic and social achievement in generations.

However, there are also negatives to electronic games when playtime increases, such as increased distraction, lack of attention, procrastination in studying, and isolation, which leads to difficulty in conveying information to them. Other issues also arise that negatively affect them if the playtime becomes excessive.


Video Games as a Means of Developing Creativity and Imagination

Many games today feature amazing stories that engage the player’s imagination and keep them excited during gameplay. There are also many games that promote creativity through world-building and character customization. Overall, video games foster a love for exploration and thinking among players, providing them with exceptional mental abilities in this area. This could result in generations who use their imagination in their work and think outside the limited box.


The Objective Solution to the Negative Impact of Video Games

The negative impact of video games depends on their misuse. Everything has limits and rules, and parents must set these boundaries for their children before it's too late, while children must accept them. Technology is a source of enjoyment and learning, but the harmful impact of technology arises from misuse and unethical companies that profit by attracting people and marketing to them, convincing them they need to play. We may set rules that do not overly restrict generations, allowing them to play freely, so that the results are not counterproductive. The best solution is balance and time management. Balance does not prevent children from playing, and planning time makes them think more seriously. Children are the future generations who will build the stages of life ahead, and the question remains: how will we protect them from the dangers of technology and guide them toward the right path to make correct decisions in the future?

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